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Sound Design

Armillo Armillo
Lifeless Planet Lifeless Planet
EA Sports Active 2.0 EA Sports Active 2.0
The Delta of Audio 2: Music The Delta of Audio 2: Music
Futuristic Mororbike Racing on iOS – Impulse GP Futuristic Mororbike Racing on iOS – Impulse GP
Armillo – Cinematic Trailer Armillo – Cinematic Trailer
Armillo – Audio Diaries Armillo – Audio Diaries
Armillo – Player Impressions Armillo – Player Impressions
NFS Pro Street NFS Pro Street
Take Back Your Power Take Back Your Power
POGO Island POGO Island
The Harvest Project The Harvest Project
EA Sports Active – More Workouts EA Sports Active – More Workouts
NBA Live 08 NBA Live 08
EA Sports Active EA Sports Active
EA Playground EA Playground
The Delta of Audio 1 The Delta of Audio 1
Fmod – Better Vehicle Engines Fmod – Better Vehicle Engines
DSG – The Tag DSG – The Tag
Anna Cummer Anna Cummer
Drop Off Drop Off

  • “From the perspective of a programmer, Yanni was the perfect combination of perfectionist, creative, flexible and reliable. You could always count on him doing everything he could to have his vision and the designers come into fruition. My main experience with Yanni was working on the rhythm based game step aerobics and Active. The game mode’s main feature was to match animations with the tempo of a song. Yanni had to deal with interesting challenges that lead to features. To name a few he delivered tempo shift while maintaining sounds quality, smooth song transition to avoid animation jerks, instrument focus (bass drum) when the user is messing up in the song. On one occasion we needed a range of footsteps sounds for step aerobics. Instead of mixing some canned footsteps from another game that did not fit, Yanni got myself and the designer of Step Aerobics all in a studio to record what we thought should be the most authentic sound.” Neilson Mackay, Assistant Lead Engineer
    Electronic Arts

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