Hybrid Soundworks

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Video Games

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  • Video Games
  • Nintendo DS
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Streets of Fortuna Streets of Fortuna
Armillo Armillo
Lifeless Planet Lifeless Planet
EA Sports Active 2.0 EA Sports Active 2.0
The Delta of Audio 2: Music The Delta of Audio 2: Music
Futuristic Mororbike Racing on iOS – Impulse GP Futuristic Mororbike Racing on iOS – Impulse GP
Armillo – Cinematic Trailer Armillo – Cinematic Trailer
Armillo – Audio Diaries Armillo – Audio Diaries
Armillo – Player Impressions Armillo – Player Impressions
NFS Pro Street NFS Pro Street
POGO Island POGO Island
EA Sports Active – More Workouts EA Sports Active – More Workouts
NBA Live 08 NBA Live 08
EA Sports Active EA Sports Active
EA Playground EA Playground
The Delta of Audio 1 The Delta of Audio 1
Sword of the Stars – The Pit Sword of the Stars – The Pit
Fmod – Better Vehicle Engines Fmod – Better Vehicle Engines
NHL Powerplay ’98 NHL Powerplay ’98

  • “Yanni has artistic talent to burn, and he is relentlessly focussed on getting the details perfect. I worked with him over a number of years and several different projects at Electronic Arts. His audio editing and mixing skills are top notch, and he successfully applied those skills to the dynamic real-time virtual world of the video game, which is all about dealing with the unpredictable. That takes deep knowledge of how to make a good mix and then setting up the controls so that it works well automatically no matter what parts get thrown together. If you want somebody who is intensely dedicated to getting the audio done as well as it can be done, Yanni’s the man.” Iain Macanulty, Senior Programmer
    Electronic Arts,

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