Responsible for all Sound Design, creation, implementation and mixing using Fmod Designer and custom built audio tools/debug mix control systems.

• SFX Design, Implementation and Mixing
• Voice over recording and editing
• Music editing and Mastering
• Sound design for trailers and in-game cinematics
• Spec’d in game proprietary Audio Tools for self -mixing audio
• Full 3D implementation including Field of View occlusions
• Dynamic Mixing
• Interactive Music
• Ported to Unity & Fmod from Microsoft XACT
• Dynamic ducking while tracking incoming data from custom physics engine parameters including, distance, Field of View, Speed, Height, Intensity etc…
• In-Game mix is in full surround
• Released exclusively on the Nintendo’s Wii U

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