Audio for Videogames: Create an AAA Experience on a Mobile Game Budget
Who Should Attend: Videogame developers [Mobile/Social/Indie and AAA/Console] Web content creators Social media marketers Anyone involved in advertising, corporate video or marketing What You Will Learn: Why great audio helps your game stand out in a crowded market How to bring the AAA Emotional & Engaging Audio on tight mobile/social budgets What software and hardware tools […]
Fmod – Grain Player
I typically use grain players with short snippets of audio for looping sounds where I do not want an audible loop point. Imagine a rolling sound, scraping concrete, water running, wind, fire… you get the idea. My initial approach yielded a gap in the audio playback of fmod. After contacting Brett from Firelight and trying […]
Portable Recorders 2 – Binaural Mic Tests: Sony PCM-D50 Vs. Roland CS10EM
I’ve read the microphones on a Sony PCM-D50 Portable recorder are not great [but better than the microphones in the Marantz PMD-661 – see blog on THAT!] and I was wondering exactly how “not great” they might be. Sound Designer Gordon McGladdery [aka A Shell In The Pit] mentioned something about binaural microphone recordings and […]
Fmod – Better Vehicle Engines
Hey everyone, I did a tutorial about vehicle engines and the fmod engine designer tool. It’s somewhat glossed-over in the fmod video tutorials and as I’m working on my racing game, I realized that I really, REALLY needed the game team to code this functionality, otherwise my engines would sound terrible. I’ve come across this […]