Tree of Audio – Global Game Jam 2016

Tree of Audio – Global Game Jam 2016

    Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games.  To streamline the pipeline between us and  devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2015 […]

Top 3 Reasons to Join the Tree Of Audio !

Top 3 Reasons to Join the Tree Of Audio !

Top 3 reasons to join us from past members: Matt Ryan – Sound Designer Electronic Arts Canada ca.linkedin.com/in/mattryansound 1. Efficient: Not only was it efficient for the sound designers to have an effective way of reaching out and working on a lot of awesome games but it also streamlined a pipeline for game devs who would […]

Tree of Audio – Full Indie Game Jam (Sept 2015)

Tree of Audio – Full Indie Game Jam (Sept 2015)

  Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games.  To streamline the pipeline between us and the devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2014 […]

Tree of Audio – GGJ 2015

Tree of Audio – GGJ 2015

  Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games.  To streamline the pipeline between us and the devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2014 […]