Tree of Audio – Global Game Jam 2016
![Tree of Audio – Global Game Jam 2016 Tree of Audio – Global Game Jam 2016](https://hybridsoundworks.com/wp-content/uploads/2015/12/IMG_3456.-edited-720x220.jpg)
Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games. To streamline the pipeline between us and devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2015 […]
Top 3 Reasons to Join the Tree Of Audio !
![Top 3 Reasons to Join the Tree Of Audio ! Top 3 Reasons to Join the Tree Of Audio !](https://hybridsoundworks.com/wp-content/uploads/2015/12/Join-us-3-720x220.jpg)
Top 3 reasons to join us from past members: Matt Ryan – Sound Designer Electronic Arts Canada ca.linkedin.com/in/mattryansound 1. Efficient: Not only was it efficient for the sound designers to have an effective way of reaching out and working on a lot of awesome games but it also streamlined a pipeline for game devs who would […]
Tree of Audio – Full Indie Game Jam (Sept 2015)
![Tree of Audio – Full Indie Game Jam (Sept 2015) Tree of Audio – Full Indie Game Jam (Sept 2015)](https://hybridsoundworks.com/wp-content/uploads/2015/08/Tree_of_Audio_Fill_Indie_Game_Jam_2015-720x220.gif)
Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games. To streamline the pipeline between us and the devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2014 […]
Tree of Audio – GGJ 2015
![Tree of Audio – GGJ 2015 Tree of Audio – GGJ 2015](https://hybridsoundworks.com/wp-content/uploads/2014/12/Tree-of-Audio-Poster-GGJ2015jpg-720x220.jpg)
Tree of Audio started at the Full Indie Game Jam in 2013 with 100 jammers and 5 sound designers creating Audio and Music for 11 games. To streamline the pipeline between us and the devs, we experimented with a centralized model of audio content generation. More recently, in the Vancouver Global Game Jam 2014 […]