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XACT Audio

The Microsoft Cross-Platform Audio Creation Tool (XACT) is an audio implementation platform that is available for use on Xbox 360, Windows, and XNA Game Studio Express titles. The XACT authoring tool enables composers and sound designers to create dynamic, non-repetitive sound effects and more easily take advantage of sophisticated, real-time effects processing. The XACT engine provides optimized bundling and multi-streaming interfaces for programmers, as well as the ability to interactively perform and monitor audio playback programmatically. XACT supports real-time in-game auditioning, editing, mixing, and monitoring of audio content, allowing for rapid content prototyping with minimal programming resources. In this hands-on session we’ll go over the basics and some more advanced techniques using XACT to create, edit, and play back content. There will be tasks for both programmers and content creators to explore while familiarizing themselves with this audio engine and creation tool.

Armillo Armillo
The Delta of Audio 2: Music The Delta of Audio 2: Music
The Delta of Audio 1 The Delta of Audio 1

  • “Yanni was a pleasure to work with during our time together at EA. He was reliable, consistent and above all, enthusiastic about his craft. He often needed to straddle more than one project at a time, which required him to not only deliver top quality sfx, speech and music for our games, but to also stay on top of his schedule and proactively escalate if anything threatened a deadline. He was able to do this with diplomacy and maintain great relationships with his customers. Yanni earned a well deserved promotion during the time we worked together and I would happily recommend him as a Sound Artist to any game development team.” Liesl Glover, Development Director
    Electronic Arts

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