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XACT Audio

The Microsoft Cross-Platform Audio Creation Tool (XACT) is an audio implementation platform that is available for use on Xbox 360, Windows, and XNA Game Studio Express titles. The XACT authoring tool enables composers and sound designers to create dynamic, non-repetitive sound effects and more easily take advantage of sophisticated, real-time effects processing. The XACT engine provides optimized bundling and multi-streaming interfaces for programmers, as well as the ability to interactively perform and monitor audio playback programmatically. XACT supports real-time in-game auditioning, editing, mixing, and monitoring of audio content, allowing for rapid content prototyping with minimal programming resources. In this hands-on session we’ll go over the basics and some more advanced techniques using XACT to create, edit, and play back content. There will be tasks for both programmers and content creators to explore while familiarizing themselves with this audio engine and creation tool.

Armillo Armillo
The Delta of Audio 2: Music The Delta of Audio 2: Music
The Delta of Audio 1 The Delta of Audio 1

  • “Yanni has artistic talent to burn, and he is relentlessly focussed on getting the details perfect. I worked with him over a number of years and several different projects at Electronic Arts. His audio editing and mixing skills are top notch, and he successfully applied those skills to the dynamic real-time virtual world of the video game, which is all about dealing with the unpredictable. That takes deep knowledge of how to make a good mix and then setting up the controls so that it works well automatically no matter what parts get thrown together. If you want somebody who is intensely dedicated to getting the audio done as well as it can be done, Yanni’s the man.” Iain Macanulty, Senior Programmer
    Electronic Arts,

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