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XACT Audio

The Microsoft Cross-Platform Audio Creation Tool (XACT) is an audio implementation platform that is available for use on Xbox 360, Windows, and XNA Game Studio Express titles. The XACT authoring tool enables composers and sound designers to create dynamic, non-repetitive sound effects and more easily take advantage of sophisticated, real-time effects processing. The XACT engine provides optimized bundling and multi-streaming interfaces for programmers, as well as the ability to interactively perform and monitor audio playback programmatically. XACT supports real-time in-game auditioning, editing, mixing, and monitoring of audio content, allowing for rapid content prototyping with minimal programming resources. In this hands-on session we’ll go over the basics and some more advanced techniques using XACT to create, edit, and play back content. There will be tasks for both programmers and content creators to explore while familiarizing themselves with this audio engine and creation tool.

Armillo Armillo
The Delta of Audio 2: Music The Delta of Audio 2: Music
The Delta of Audio 1 The Delta of Audio 1

  • “Yanni is very dedicated to creating and executing excellent sound design. He understands the requirements and limitations of the systems he works with and uses every means to get the best performance and sound possible. He is also a talented musician and has created original music for some of our products.” Kallol Mitra, Lead Software Engineer
    Electronic Arts

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