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XACT Audio

The Microsoft Cross-Platform Audio Creation Tool (XACT) is an audio implementation platform that is available for use on Xbox 360, Windows, and XNA Game Studio Express titles. The XACT authoring tool enables composers and sound designers to create dynamic, non-repetitive sound effects and more easily take advantage of sophisticated, real-time effects processing. The XACT engine provides optimized bundling and multi-streaming interfaces for programmers, as well as the ability to interactively perform and monitor audio playback programmatically. XACT supports real-time in-game auditioning, editing, mixing, and monitoring of audio content, allowing for rapid content prototyping with minimal programming resources. In this hands-on session we’ll go over the basics and some more advanced techniques using XACT to create, edit, and play back content. There will be tasks for both programmers and content creators to explore while familiarizing themselves with this audio engine and creation tool.

Armillo Armillo
The Delta of Audio 2: Music The Delta of Audio 2: Music
The Delta of Audio 1 The Delta of Audio 1

  • “I had the privilege of working with Yanni on a couple projects at EA and was very impressed with his enthusiasm, professionalism and work ethic. But most importantly, he produced results that were beyond expectations. Yanni was able to take general ideas that we had regarding sound design for the games and provide us with various options that we could choose from. And then once we chose the direction, he went back and worked more to fine-tune and improve upon it. Yanni would also discuss and present new ideas for making our games better. I really enjoyed working with Yanni and appreciated the passion that he put into his work.” Kevin Chorney, Producer
    Electronic Arts

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