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XACT Audio

The Microsoft Cross-Platform Audio Creation Tool (XACT) is an audio implementation platform that is available for use on Xbox 360, Windows, and XNA Game Studio Express titles. The XACT authoring tool enables composers and sound designers to create dynamic, non-repetitive sound effects and more easily take advantage of sophisticated, real-time effects processing. The XACT engine provides optimized bundling and multi-streaming interfaces for programmers, as well as the ability to interactively perform and monitor audio playback programmatically. XACT supports real-time in-game auditioning, editing, mixing, and monitoring of audio content, allowing for rapid content prototyping with minimal programming resources. In this hands-on session we’ll go over the basics and some more advanced techniques using XACT to create, edit, and play back content. There will be tasks for both programmers and content creators to explore while familiarizing themselves with this audio engine and creation tool.

Armillo Armillo
The Delta of Audio 2: Music The Delta of Audio 2: Music
The Delta of Audio 1 The Delta of Audio 1

  • “Yanni is a tremendous Sound Designer who has the ability to fuse his musical talents into his creations. As a mentor and friend, he was a pleasure to work with, always challenging me to bring out the best in myself. Yanni has a highly technical skill set and willingness to be patient while still collaborating with team members to bring out the best. His intimate knowledge of mixing and seamless integration techniques are always executed with precision. Yanni is able to create a unique user experience with brilliant sounds capes and SFX that create an intense mood which can be felt in every title he worked on. A professional in every sense of the word, he is a perfectionist that would make a marvelous asset to any development team.” Steve Coscarella, Audio Artist
    Electronic Arts

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