• Creating and auditioning engines inside Fmod is facilitated by the FMOD Engine Designer tool.
• How will these engines sound when dropped in your game ?
• Some tips on understanding the smoothing functions, so your game team can easily integrate these important parameters.

2 Comments

  1. alan ng
    December 8, 2017

    Dear Hybridsoundworks,

    Saw your youtube video about the engine sound creation with FMod, it was very impressing, I’m a sound designer and currently using unreal to make the engine sound for a racing game, do you have any method like the way you do in FMod with using unreal?

    Reply
  2. Yanni Fyssas
    September 27, 2019

    Hey Alan,

    Unreal is a completely different beast, as you probably know. The best bet IMO would be to try out Wwise as it interfaces with Unreal and provides pretty cool audio implementation tricks.

    Good luck !

    Reply

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