Nintendo DS Sound Design & Implementation by Yanni Fyssas


• SFX Design, implementation and offline mixing using Nintendo proprietary software for the NDS (IS Nitro)
• Created and manipulated existing SFX from Wii title
• Music editing, interactive scripting and mastering for small factor Nintendo DS speakers
• MIDI scripting to create randomization and variance while using single sample SFX
• Optimizations (encoding) for fitting audio into tight RAM/Cartridge constraints
• Music Mastering for Wii & DS
• Playground (Wii & DS) has sold over 1.5 million copies to date